![]() ![]() ![]() Oathbound Heritors also have a truly huge advantage because of their access to Entropy weapon mods. Because harsh terrain (ruins, mountains etc) or water no longer slows you down. Their only downside is that the AI has no idea how to use them, which means you constantly lose siphoners in auto-battles, requiring you to play all battles yourself.Ī very big plus is that all Heritor units are floating, so if you can get your hero into something flying/floating until you get him into a High Lord or better, you have a massive strategical advantage. ![]() But they are also very deadly sharpshooters with the proper mods. While the Siphoners can restore APs of your heroes and other killing machines. The insanity is that you get access to all unit mods from Drained/Possessed enemy units without researching them. The Drained can be your immortal cannon fodder, or possess the strongest unit you can utilize. ![]() you can play them exclusively with their own tech tree and skip your racial- and weapon tech.ĭrained are created from casting a spell on eliglible enemy infantry units and then killing them, so they are basically a "necro" army similar to Xenoplague. Heritor are pretty much self-contained, i.e. At the same time, if you head out without a plan to succeed, you've planned to fail.And I haven't really tried the new(ish) Heritor tech yet, so I'm curious what people think of that. You can't hole up in your base and wait for the world to come to you. The incel approach to romance is not going to cut it here. Strategic tips could be wrong or outdated but the underlying point is to get out there. This is only supposed to help beginners figure out how Planetfall's rapid expansion differs from most 4x games. Be aware of Hazards and make sure the Silver or Gold landmark can be defeated before you plop down a colony next to it.Try not to overextend for that "perfect spot" but prioritize the direction of your empire towards high value areas or Cosmite.Plan out each colony's growth ahead of time for max use of space.When a colony has maxed its growth, have it contribute food for new colonies in the Colonist Management tab of the colony.Focus each colony on only two resources, having 2 Exploits for each of those resources.Each colony can have 4 exploited sectors.Have a dedicated food colony producing colonists as often as it can. ![]()
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